![]() ![]() ![]() Proteus has no goals, but it has interactivity and, in a way, a final purpose. What, after all, is the barrier that prevents certain creations from entering this entertainment and artistic category and others not? Does simple interactivity suffice? Or does a video game necessarily have goals or a final purpose? What is a video game is becoming the question that more and more games bring with them, especially those of an experimental nature.
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